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Flash Reviews: 349
Music Reviews: 34
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All Flash Reviews
349 Reviews | 57 w/ Responses
So often I think something horrible is going to happen in flash like this but not this one. It's a cute and simple animation. Oh and the animation was astounding!!! This seriously look really professional!
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Smooth animation but a little simple for my tastes. I did like the random Mario reference in the flash. Over all I thought this flash was well made but the drawing could use a little improvement.
Author's Response:
Thanks for your thoughts, pal, and yeah, i'll be improving my art eventually :D
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"Most certainly a different direction"
So way wait, does this mean there's going to be story of sorts from now on? Not just Bitey causing mischief? Cool! I'm down with that. Does this mean will finally get some answers to what they YuYu were doing to him?
Well as far as Brackenwood flashes go, this was not what I expected (as I stated earlier). I kind of had my heart set on the typical self-centered mischief and the hilarious consequences that go along with it. However you gave us something interesting instead.
Pros: I really liked the narrator, her voice was perfect to set the tone for what I hope will an amazing story.
The animation has also improved since Waterlollies, the attention to detail is astounding.
Cons: There build up at the end was kind of hallow. It didn't quite convey the sense of intrigue that it should of for a project like this.
I liked it a lot and will continue to look forward to your work.
Author's Response:
Thanks for watching and reviewing! Hopefully the conclusion will make it all worthwhile, and if I can manage to pull off a similar work schedule again, it won't be too long :)
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Ok, I liked the music and the concept of the game is fun but it's way to easy. I think it could stand to have the difficulty turned up a notch or two. I mean I can handle/negate the penalties in this game rather quickly. If you make a sequel please work on that. Other then that it was ok.
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As with many of the people before me, I'm glad you were able to work out the bugs from the first one. Personally I didn't think you ever make a second one but I stand corrected.
First point of interest, the moons. Personally I really like them. I know that trying to program the ability to make understand the difference between something you can and can't absorb would be hard so you get no grip from on that front. However, I did find them interesting because I didn't use them as a defensive device as you suggested. I found they were better served as an offensive device. So good points there.
The other point, gravity. Like in the first one gravity is a big part of the game. I liked the realistic gravity but there was something you missed in this and got right in the first one. Even though my celestial body might be smaller then others, it should be able to alter their course ever so slightly (aka they should chase you a little). I like that in the first one because it made just that much more difficult to get away. With that said I also completely understand why gravity has no effect on the comets, it would be to easy/annoying if they did so you'll get no complaints there.
All in all, this a much better game then the first and I'm happy to see that revisited this game. Thank you.
Author's Response:
thanks for the positive feedback :) I used to have it so the moons wouldnt hit smaller objects (to make it easier to eat them) but i decided it made the game too easy, glad to see you dont mind, alot of people seem to complain about that in particular
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"It's back and it's taking names!!!"
Thank you so much for going back to the original concept that was apparent in the first two games (MM3 was kind of disappointing, sorry).
First lets make this very clear for all those who are thinking about playing this, IT'S CRAZY HARD BY COMPARISON TO MM1-3!!! Don't get me wrong, I love hard Hard makes you think and watch your surroundings; like not setting off a shockwave right next to you and sending you into nuke truck that goes nuclear (something to be aware of). Also the enemies fire back at you! It always kind of weird to me that the enemy tanks never fired, but now they do so watch out! Secondly, I like the moving cannon and the sentries, they are good additions to the game and change the feel slightly but still keep it true to the first two.
The graphics are a lot better as well. The enemy even makes craters after they explode. I know it doesn't mean much but I like it.
In all I love this game already! I was so worried that it be a disappointment as well but you came through with flying colors!
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It's a good game and there's a lot going on. It kind of feels like a retro astroid like game, I like that. But I've got one question, what's with the Japanese/Chinese numbers (their the same thing)?
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This game is great! The puzzles are inventive and fun to play threw over and over again. In fact it's odd because I don't feel that frustrated when I die twenty times a minute in a single level. The happy feeling of this game seems wear off on me as well, thank your this game.
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Dude that was absolutely amazing! First of all I love that song and hadn't heard it in years! So thank you for making a flash about it.
The flash it's self it a work of art. You got all the images to link up with the music exactly. Anyone who watches this can see that you put a lot of time into. On top of that, the flash is just as crazy as the song!
Thank you for this amazing piece of work.
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First of all your friends are crazy! I don't mean the regular kind but the exceptional kind that just makes you stop and say "Whaa?" I mean why did they put a bowl of on your head?
Ok, the flash need some work. The movement is smooth which is a huge plus and the animation (while I think could use some improvement) works for this flash. Personally I would of liked it a lot better if you had put some background in this flash. The white background takes a lot away from this piece. Finally don't make your flash a continuos loop. It's kind of annoying and over time the music gets out of sink with the flash.
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